RPG Pro

EA Q3 FY12 Earnings Call – SWTOR Sells Over 2 Million Units

The good thing about being a public company is that they have to release their subscription and sales numbers, so while we can only guess how many subscribers games like RIFT and LOTRO have, we only have to wait for a quarterly report for Star Wars: The Old Republic.

It seems SWTOR did better than EA expected, the numbers are below then some interesting Q&As during the conference call.

  • 2,000,000+ copies sold – 40% sold through Origin
  • 1,700,000+ active subscribers – 1 million concurrent

Q: Are these 1.7 subscribers paying?
A: Active subscribers means anyone paying or in their trial period. Most of those 1.7m are paying at this point

Q: You’ve previously said you need about a half million subscribers to be profitable, is that still the case?
A: At 500,000 subscribers, we’d break even. At a million, we’d be making a profit but nothing worth writing home about. As it scales up from there, we’re talking about a nice profit. At this point with the successful launch, we can take the worst case scenarios off the table.

With well over a million pre-orders, I have to say these numbers are not at all surprising. What will be interesting to see is which direction these numbers go next quarter and how many players they will retain. Then I’ll have something to write about.

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TERA Pre-Orders Now Open + Beta Schedule

En Masse Entertainment has opened up pre-order sales on their website today for their upcoming MMORPG TERA, giving players three options to choose from, Standard $49.99, Collectors Editions Digital $59.99 and Collector’s Edition $69.99. Regardless of which you you select you’ll have access to all closed beta tests as well as a three day head start. The full beta schedule is below.

  • Closed Beta Test 1: February 10 – 12
  • Closed Beta Test 2: February 24 – 26
  • Closed Beta Test 3: March 9 – 11
  • Closed Beta Test 4: March 23 – 25
  • Closed Beta Test 5: April 6 – 8
  • Open Beta Test: April 19 – 22
  • Head Start: April 28 – May 1

Players who pre-order will also received in-game items to help them get started, you can check out the details below.  I’m excited!  :)

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RIFT Lite Announced

Today Trion announced Rift Lite, a new unlimited trial where players can play all they want up to level 20 at no charge. RIFT Lite will be available staring today as it will be releases along side the launch of patch 1.7 the  Carnival of the Ascended.

Really no surprise here, just about every MMORPG today is doing some sort of unlimited free trial, so it was only a matter of time for RIFT to join in. Now the real question is does this mean Trion is softening up to the possibility of going free-to-play?

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YASWTORR: Yet Another SWTOR Review :)

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It’s been a little over a month since the launch of Star Wars: The Old Republic, I have multiple characters at level 50, have seen all 4 empire stories, and the string of colds and flu that have been kicking my ass since the holidays is finally on its last legs, so it’s time for me to blare my thoughts about this game. I had originally intended to leave it to Mike, since he’s already written up a few thoughts, and I wrote up a beta impression, but my views have changed slightly and are different than his, so I changed my mind. I’m a woman, I’m allowed to do that, right? :)

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My overall impressions of this game do remain positive, although in many ways it’s a muddle. BioWare is new at the MMO genre, and it very much shows. I generally think ‘balanced classes’ is an MMO myth, but there is very little of it in SWTOR; classes just play unevenly in both skillsets and companion acquisition, crafting is… well, I’ll just say it’s bolluxed. Patches and updates aren’t staying long enough on the test server, BioWare isn’t listening to the testers’ feedback, and has now displayed a pattern of knee-jerk over-nerfs that have seriously hit my enthusiasm for playing. I really have to wonder if anyone at BioWare has ever played an MMO at endgame, or participated in serious pvp.

And yet, my overall impression remains positive. I’m treating this game like it’s single player, or rather, like it’s a LAN. As a single player or LAN, it is a great game.

But on to the specifics.

CHARACTER GENERATION

There is nothing new here since the beta. At first glance, character generation is pretty spiffy. There are multiple ways to customize your character; hair, eye color, different heads, skin colors, tattoos and jewelry, honestly I’ve yet to see a clone of any of my characters (I currently have 6), and I don’t see copies of other players as I run around the game either. There’s really a broad variety of looks you can achieve (unless you’re a Chiss. They’re all blue. But Chiss are cool so does it really matter?), so that’s pretty cool.

Once you get beyond the first glimpse, however, chargen pales a bit. While I’ve never seen someone else with a clone of any of my characters, all of my characters look very similar to each other because there are so few options that I actually like. The tattoos and makeup share the same slider, so if I want that cool looking tattoo over the left eye, I’m stuck with no lipstick. The races with horns have the same problem – horns and hairstyles are on the same slider.

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I’ll admit I’m picky. I can, have, and do spend hours on chargen, making my characters look just exactly so. The more options there are, the more time I’ll spend in chargen – I have actually timed out of the game during chargen many times. I’m vain. I spend VAST amounts of time in game looking for just the right outfits, and these days, I’m not likely to even play a game that doesn’t have a cosmetic system. But still, personal preferences aside, there are certain things that lose massive points with me, and different types of features sharing the same sliders is one of them. Is it really that difficult to make it so I can have lipstick and a tattoo, or three horns with pigtails instead of 5 horns? You can’t even use clipping as an argument, because there are hairstyles that clip with the heads! The Sith race in particular is guilty of this, many of the hairstyles clip with most of the Sith heads. I’ve tried many times, but just can’t find a Sith look that I like, due to hairstyle clipping, and shiny mouths because of misaligned jaws. It seems like if the hairstyle doesn’t clip with the head, there’s a glaring white line across the mouth where the jaws don’t properly sync.

But take that last with whatever salt you like. It drives me absolutely insane (to the point that I never ever take long hair on video game characters because it’s almost a certainty that long hair will clip with armor), but I’ve been assured by several people that it looks fine and I’m just super picky.

PROGRESSION

Character progression in Star Wars is pretty easy. Leveling is lightning fast. I’d thought WoW leveling was quick, but Star Wars has WoW beat by a landslide. There are multiple ways you can level, too, which makes it rather fun. You can wander around the world following the story quests, PvP, blow things up in your spaceship, and group in flashpoints and operations. There’s very little that you need that can’t be provided by solo questing … ok, I can’t think of anything I needed while leveling that I couldn’t get from questing.

The story quests are, for the most part, pretty fun. One thing that everyone can agree on is that BioWare does story, and in Star Wars, they did story. In most MMOs I move on once I hit the level to start in a new zone, but in Star Wars most of the time I don’t even notice the pace of leveling. In the places I did skip, I went back to finish up after I hit 50. Many of the quests have multiple endings as well, so there is some variety to be had when leveling alts. Some of it is minor – do you force the girl who has been adopted by bugs to return to her family, or let her stay – but it is also possible to make choices that determine the outcome of planetary conflicts. Honestly I’d assumed that most of the choices mattered very little and you’d wind up in the same place no matter which route you take, but last night while playing another pair of alts, my fiance and I managed to lose a war and cost the Empire the acquisition of one of the major planets. The Darth in charge of the war efforts wasn’t very pleased, but we threatened to kill him if he kept complaining and then just walked out. Now he sends us pissy letters in the mail. Which I’ll admit are pretty funny. :) I do like getting mails from the various NPCs you interact with in the world.

When it comes to PvP, Mike has already said much of what I’d say. Ilum sucks. The only thing I will add is that the 10-49 queued warzone brackets are pretty fun. It’s world and endgame PvP that sucks. I do have one complaint with the game in regards to pvp however – I absolutely despise pve nerfs because of pvp balance, and BioWare has done just that to one of the main classes I play. One of the burst dps classes is (surprise) bursting people to death, so it’s just – as of patch 1.1.1 – been nerfed into oblivion. Stealth burst dps classes always seem to have this problem, but even so, BioWare has nerfed them above and beyond even my jaded expectations.

Spaceship missions … you’ll either love these or hate them. They remind me of the good old days, when I blew up asterisks and other ascii-styled enemies on my atari 2600. It’s like Missile Command or Defender, or that old arcade sit-in Star Wars game, only the spaceships actually look like spaceships and the missiles aren’t just distorted lines!

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I do all of my daily space ship missions most every day, and have an absolute blast. Many people complain that the ship flies on rails, but I’m just here to blow stuff up so that’s fine by me. My biggest complaint here is once I enter the mission I might as well have left the game. You can’t see the chat anymore, so it’s easy to miss messages that come in while you’re playing. But it’s fun, and a great way to make some quickie chump change. I also get gear for my companions; a run through my daily missions will net me enough commendations to buy a blue level 50 lockbox that will provide pretty decent stuff for the sidekicks.

UI

I hate the UI. I abhor the UI. I loathe and despise the UI. Seriously folks, I don’t think there’s any way to do justice to just how bad the Star Wars UI really is. It sucked in beta, and it still sucks. There’s no way to resize it, no way to move windows around, the windows you can have open are limited to 2 (in some cases, to 1!), you don’t get nearly enough hotbars, and it clips with itself!

The Galactic Trade Network (SWTOR’s auction house) is particularly onerous. It’s one of the windows that won’t allow other windows to open. And many of the things you’ll be looking for the most, like mods and enhancements for armor and weapons, and crafting schematics, don’t have an item compare. So if you’re crafting and looking for new recipes, you’ll either have to write down every one that you have and manually compare, have an eidetic memory, or suffer through a very lengthy process of opening the GTN window, closing it down so you can look at your crafting window, then opening the GTN again. The same goes with item modification; you can’t see what you’ve already got without closing down the GTN window and opening up your item window. There’s also no way to search the GTN for specific armor slots. Just want a belt? Sorry, you have to look at every chest, glove, helmet, wrist and leg piece as well.

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Just bad, bad, bad design. I know, I know, they’ve promised modification in future patches, but until that magical unspecified day, the UI sucks so badly there’s just nothing more to really say about it.

CRAFTING

On the positive side, you can craft without having to actually craft. I wonder if the BioWare crafting motto was if you can’t make it fun, then make it painless? You send your crew members out to do your crafting, so once you get more than one of them, it’s easy to play the game and get your crafting done in the background. Heck, you can even craft while offline!

But that’s the only positive thing I have to say about SWTOR’s crafting. Which saddens me, because I generally love crafting.

There are three types of crew skills: crafting, missions, and gathering. Crafting makes things. All you need are the materials and the recipe. Then you send out your companion and wait. When using a mission skill, you pay a start up fee, then your minion goes out and collects rare materials. Gathering skills are exactly as they sound, they allow you to collect nodes throughout the world as you adventure, although you can also pay to send your companions out as though they’re mission skills. Two of them also allow you to harvest from the bodies of enemies that you kill.

It’s a great premise. You can craft and gather materials while doing other things, and even offline. Bioware wanted a system that rewarded crafters for the amount of time they sink into their crafts, and they by and large succeeded. In order to get the very best crafting recipes, crafters have to spend a fortune in both time and money creating items and deconstructing them, hoping for that magical success that will teach them an improved recipe.

It fails in execution, however, as very few of the crafts have any actual end game value. I will admit that this is very heavily debated by the playerbase, however. There are people who make millions selling crafted gear. I, however, see no benefit to it. During the leveling phase of the game, I level so quickly that it’s pointless for me to make anything for myself as I’ll be leveled beyond it by the time I make it. And on the same coin, I level so quickly I can’t be bothered to buy things crafted by other people. At the endgame – it’s easier to just use the commendations I get from dailies and drops from instances instead of craft. There is money to be made with crafting as not everyone is content with ‘good enough for now’, so long as you’re willing to sink vast quantities of time and money deconstructing hundreds of items to get the recipes you need.

Every time I make a new alt, I tell myself, ok this time I’m going to make what I need in advance, so I’ll have it. But thus far, each time, I just couldn’t be bothered to take the time collecting the rare materials needed for the gear that’s any good. At no point do I ever feel like I need gear upgrades beyond what I can pick up in instances and questing. Crafting is also a giant money sink, even beyond the normal.

If you want to have the very best gear at all times, or don’t mind putting in heavy hours evaluating the market and player trends in order to make money, then crafting might be for you. Normally, this is me. I love playing the market, and amassing a fortune in the games I play. In Star Wars, however, the ‘click and wait’ system makes me want to crawl into a hole and die.

CONCLUSION

Remember what I said in my beta preview? That opinion hasn’t changed much: ultimately, I am having fun playing Star Wars and will continue playing it for a while. It’s got a few more months of fun left, possibly more if they continue to add content and patch. Massive multiplayer content is where BioWare has largely dropped the ball, so if you’re looking for a standard BioWare single player game, with the added bonus of being able to play it with friends, then you’ll probably enjoy this game. Taken casually, this game is pretty solid.

If you’re a focused player, who likes to excel at what you do; whether it’s PvP, crafting, or raiding, you may want to give this game a pass, or at least wait another 6 months. BioWare is in its infancy in regards to MMOs, and I suspect it’s going to take a while before they learn enough to satisfy the hardcore crowds. I’m having fun playing it like a LAN game, but I’m already casting my eyes toward my next game. After 6 alts, there’s very little left for me to do.

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Everquest Going Free-to-Play

Following in the footsteps of Everquest 2, the original online gaming crack, Everquest will be going free-to-play this March, only 2 months from now.

Everquest will give players many options to choose from including a premium subscription, Silver and Free membership levels, item unlockers and more.  New players will also receive a Welcome Pack containing items to help them get started.

Pretty exciting news for veteran EQ players and even people like me who’ve  never played EQ. With same themepark MMO games being released every few months, I might give EQ a try as long as D3 or GW2 doesn’t come out before it.

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Get your filthy 50′s out of my Warzone!

Game Update 1.1 not only brought a new Flashpoint into Star Was: The Old Republic, it also allowed Bioware to respond to player concerns regarding PvP by placing level 50 characters into their own bracket for warzones.

For the most part the bolster system did a good job of levelling the playing field in warzones however it did not account for the expertise stat found on level 50 PvP gear. Higher level players already had access to a complete skill tree and set of abilities, it may have been a mistake to give them a gear advantage (even if only a slight advantage).

As a mid-level character, getting face rolled by full teams of 50′s in all PvP gear was  getting frustrating enough never mind being a fresh level 10 character hoping to try PvP out only to get obliterated. The barrier to entry was increasing with each new level 50 queuing for warzones and it was starting to get slightly out of hand.

On the other hand the inclusion of level 50 brackets has caused problems for some level 50 players on low population servers, leaving them with potentially lengthy queue times just to get into a match against anyone. As far as I can tell from chatting with a few people, the gear gap issue is also still an issue for fresh level 50s going up against better equipped characters. The RNG system behind loot bags probably is not helping this situation either with some players failing to receive a token for PvP gear despite purchasing a LOT of bags.

What’s your opinion?

Are you enjoying the lack of level 50 characters in your warzones? Or do you miss the challenge of taking on a vastly superior opposing force?

Let us know in the comments.

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New LotRO Expansion Announced – Riders of Rohan

Today Turbine announced the fourth expansion to Lord of the Rings Online, named Riders of Rohan.  The expansion which will be released in the fall of 2012 and will bring with it a level cap increase, new locations, mounted combat and much more.  Executive Producer, Kate Paiz, stated that Riders of Rohan will be the largest expansion to date and will be twice as large as Rise of Isengard.

NEW FEATURES:

  • Experience the Riders of Rohan – Join with the Rohirrim and ride across the sprawling Plains of Rohan; witness the breaking of the Fellowship at Amon Hen; forge alliances with the Ents of Fangorn; and aid Éomer, adopted son of Théoden, as he seeks to protect his homeland from the growing Shadow.
  • Introducing Mounted Combat – Ride into Combat atop your loyal War-steed as you defend the people of Rohan from the forces of Isengard and Mordor. Customize your War-steed’s armor and level its skills over time to aid you in mounted defense of King Theoden’s lands. Mount your steed and gather your fellows to fight against Warbands, contingents of roving warg riders that have been scouted all over the Plains of Rohan! It falls to you to head off and defeat this new threat before they over take the land.
  • Advance to level 85 – Continue your legend in the next chapter of The Lord of the Rings Online. Experience new adventures in the epic story, and gain new skills and deeds as you face new challenges on your journey to 85!

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Blizzard Cancels Blizzcon 2012

Blizzard will be hosting the Battle.net World Championships this year in Asia, launching Diablo 3, Mists Of Pandaria and the first StarCraft 2 expansion, maybe even going to Bed, Bath & Beyond if they have enough time, I don’t know.

But one thing that we do know is that because of their full schedule there will be no Blizzcon this year.

In light of our jam-packed schedule, we’ve decided to hold the next BlizzCon in 2013.

Hmm, so does that mean we’ll get no new info about the Titan MMO project either? Or perhaps we’ll see Blizzard at E3? I had predicted Blizzard would reveal what Titan is in 2012, but now with Blizzcon canceled, I don’t know. We’ll see.

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The Secret World Reveals New Location (Sort of)

A new location in The Secret World was unveiled in the wee hours of the morning: The Blue Mountains. I say ‘sort of’ because it’s another location within Solomon Island, the New England locale that has had a lot of information already provided to us. The Blue Mountain is located just west of Kingsmouth, and centers around a terrible evil that happened a long time ago. Players can explore what happened here by aiding the Wabanaki tribe, and eventually participating in rituals that will allow us to walk in the dreams of past ancestors. Somewhere in there are Mayans and Vikings, and all sorts of supernatural baddies like Wendigo, Draug, golems, and akab.

I think that sounds pretty cool myself, just think of how much content the devs can add in in future expansions when they aren’t limiting themselves to modern locations! Even with modern locations, there’s a wealth of possibilities, but dreams and memories of the past open even more. Perhaps that’s just my bias though; I studied ancient history in college so anything related to history has my complete attention. :)

I’ll keep you updated as more is revealed today. I’ve found this article, although it’s in French. The Secret World facebook hasn’t provided anything for us English speakers yet, other than a promise of more to come.

And of course, the moment I post, they update their page. Read the official announcement here.

*Update* Aaaand, as promised, here’s a link to the new video for Blue Mountain.

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New DUST 514 Gameplay Footage

Ok, semi-new, it was released last Thursday via the Playstation Pulse webcast, however I just saw it today.  The DUST 514 footage is buried inbetween other videos and previews so I decided to cut out the good part and re-post if for those of you who also missed it.

The video is short, only about 25 seconds and shows off two vehicles in action, a warthog (I know that’s Halo) and a dropship. The rest of the video just shows some mashed up combat scenes.

Check out the DUST 514 gameplay video below.

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