RPG Pro

LoreHound Crier: The Week Up to 5/12 in a Glance

Eeek! I’m late I’m late! I must beg forgiveness to anyone looking forward to my weekly summary; a vacation combined with the opening of The Secret World‘s beta weekend sent me spinning off into the land of distractions. But it’s been another pretty exciting week here at LoreHound! We’ve got item giveaways, MineCraft goodies, news about a few betas and several lengthier pieces that go into more detail than just providing news. I love the longer pieces, as an unabashed MMO addict there’s very little that I love more than long talks about gaming. Game theory, character building, analyses of subscription numbers and playerbase makeup, how to guides –  I love it all.

And of course, my favorite topic – The Secret World! The open beta! Yes, it’s here at last! I have a ton of screenshots that I’ll be posting up later as well as a preview. I’ve been spending way too much time with this game, wanting to squeeze out every possible moment while the servers are up. I think I was up playing until 5am, my eyeballs feel like they’re about to fall out, but I’m still looking forward to later this afternoon after I’ve finished up my errands when I’ll be able to play again! Here’s a screenshot to keep you all entertained until I’m able to put up the full review:

And now, on with the show!

  • LoreHound has a MineCraft server! Today we’re holding a stress test, so if you like MineCraft and like LoreHound, then head on over and join Mordil! Here are the downloads you’ll need to hop into the fun.
  • iTZKooPA has a follow up interview with Todd Harris of HiRez Studios, about the launch of Tribes: Ascend! Want to know about female models? Check it out!
  • Diablo 3 is on its way, and Heartbourne provides a nice analysis of fees and market strategies. Interested in making a killing playing video games? Or just making enough to pay for your World of Warcraft subscription? Heartbourne has you covered.
  • Like closed betas? Realm of the Titans just started its closed beta. Head on over and give it a look!
  • There’ve been plenty of games that have claimed to be “WoW killers” but are they? Unless they can beat 10.2 million subscribers, I’ll have to say no.
  • I love dancing in my MMOs. I’m that girl in the skimpy clothes doing the shimmy while I wait for absent groupmates or am afk. If you’re like me, you might be interested in the pandaren dance that was recently discovered on the World of Warcraft beta servers.
  • It’s the time! The Secret World First Open Beta Weekend! Nope, I can’t help my fangirl excitement from showing through with exclamation points! Lots of them!!
  • We’ve got a Twelve Sky 2 item giveaway! Who doesn’t love freebies in the games they play?
  • Curious what EA has to say about their declining SWTOR subs? Mike gave out the details.
  • There was drama in the world of E-Sports, when Starcraft 2 e-sport team Evil Geniuses gave a team member the boot.

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Official Lore Hound Minecraft Server Open Alpha Stress Test

While the demotivational above may suggest otherwise, on our official Lore Hound Minecraft server, run by Mordil & Sephalon (Mrs. Mordil) as seen in Minecraft Adventures, that might just be doing it right!

As the title may self-explain, we will be having the first Alpha/Beta test of the official server on Saturday, May 12th, 2012 at 8am PST (11 EST) to 8pm PST (11 EST).

We would like to invite any, and all, Minecraft players (with official accounts!) to participate; largely due to the fact we need to put some stress on the network and server hardware. The IP connection is 50.135.79.102.

This event will be followed and monitored along side our Facebook page. You should check it out as we take screenshots of players, and their creations.

A FAQ will be posted after the jump!

Q1. Do I have to have a licensed copy of Minecraft to play?

Yes! We will not allow any players who do not connect via Minecraft.net‘s servers will not be able to participate.

Q2. Will any of the data be saved from this test?

That will be decided as the day goes on. We will see if we like anything specific, and we will save it accordingly.

Q3. What will be available to see in-game in terms of server content?

Everything on the server file is open to view. There’s no protection of anything, so yes, you can even destroy what we made/cheat through all our secrets.

Q4. If everything is open, aren’t you worried about griefing and loss of content?

Absolutely not! All of the server files are backed up in redundant files, and we will be doing rolling restarts throughout the day as griefing occurs, or people destroy what we’ve made.

Q5. What is the purpose of this test?

Considering that Sephalon & Mordil are not even 50% finished with the server content, it is mostly a stress test on their network, and computer hardware to see how much they need to limit people when the server goes live – and to give people firsthand views of their creations.

Q6. Minecraft servers generally are run for players to collectively create things. Why do you have official server content?

Sephalon and Mordil started out creating cities separately, and later, wanted to combine it into one file to play together. As they discussed the possibility of releasing it to the public, they started to create lore for the entire server. If you ask them in-game, they will give you the entire history of the server. In short, both created two factions in the lore, and after a war, they became one giant nation – one modern/industrial, and the other medieval/Middle Age. There are two major cities, which are 95% done, that were the capitals of the nations. Two more cities are planned as “major” cities of the nations. Villages are considered server content, as every nation needs a food supply from their villages to support their major cities!

Q7. Is there a texture pack that goes with this server?

Absolutely! Sephalon slaved away to create an HD texture pack for our server. We highly recommend you use it while playing, as everything created was created with the texture pack in mind, and as such, things won’t look quite the same as if you were. You can download the texture pack via the Official Server Texture Pack post.

 

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DC Universe Online has presented its fourth downloadable content pack , The Last Laugh

Sony Online Entertainment LLC has announced today that the fourth downloadable content pack for DC Universe Online, named  The Last Laugh,  will be available in June for download. The Last Laugh will pit players against each other in high-intensity multiplayer brawls, feature an all-new weapon, and introduce new Light-Powered Legends PvP characters. The Last Laugh [...]

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DC Universe Online has presented its fourth downloadable content pack , The Last Laugh

Sony Online Entertainment LLC has announced today that the fourth downloadable content pack for DC Universe Online, named  The Last Laugh,  will be available in June for download. The Last Laugh will pit players against each other in high-intensity multiplayer brawls, feature an all-new weapon, and introduce new Light-Powered Legends PvP characters. The Last Laugh [...]

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LoreHound Crier: The Week in a Glance

Another week has come and gone … it seems like time flies much more quickly since I started writing these weekly summaries! And what a week this has been, not only has TERA launched, but there was some excitement as a long-rumored Elder Scrolls MMORPG was announced. For years, Bethesda has been denying there will ever be a TES MMO, but it seems the temptation was too sweet to pass up and we shall soon have one! I’m of mixed minds about it, I’ll admit. Several years ago I would have jumped in excitement, but I haven’t enjoyed any of the Elder Scrolls games since Morrowind so the prospect of an MMO based on the current state of the series leaves me somewhat uninterested. But I’ll definitely be watching in case I’m surprised.

I was reflecting last week that we were in a sort of golden age of gaming, the announcement of a TES MMORPG seems to continue that trend. Guild Wars 2, The Elder Scrolls, Diablo 3, Torchlight 2 … a lot of heavy hitting franchises are on the horizon. I’m wondering, will we be seeing more announcements for MMORPGs and sequels for other games? Personally, I’d love to hear there was a Yakuza MMO in the works, although I suspect I’m doomed to disappointment there. But next week my enthusiasm will return – keep an eye out, I’ll be reporting on The Secret World‘s first public beta weekend! And on with the show!

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Elder Scrolls Online Details & Images Leaked

It didn’t take long for images and screenshots of the recently announced The Elder Scrolls Online to be leaked onto the internet.

Game Informer, which is featuring the game in its June issue, has had its images scanned onto the web and is now been appearing on various gaming sites. Along with images, details are also now appearing about some of the games features and potential release date.

Below you can find the images as well as the full list of leaked information.

  • -Releasing 2013 for PC/Mac
  • 250 Person Team
  • Started development in 2007
  • The game is fully voice acted
  • Third person perspective
  • The game uses a hotbar to activate skills like other traditional MMOs
  • Visually it looks like other Hero Engine MMOs like SWTOR
  • The general art style is kind of like RIFT or Everquest 2
  • You can’t be a werewolf or vampire
  • Crafting, alchemy, and soul stones will exist in an unrevealed form
  • There will be Daedric Princes like Molag Bal, the primary antagonist, and Vaermina, “whose sphere of influence extends to the dream world and the nightmares of mortals”, along with some unnamed others
  • Constellations will be in the game a la Mundus stones (which work like guardian stones) and also give the answer to things like block puzzles where you step on the blocks in a certain order
  • Tons of towns ranging from Imperial City, Windhelm, Daggerfall, Sentinel, Mournhold, Ebonheart, Elden Root, Shornhelm, Evermore, Riften, and a lot more
  • Radiant AI will not be present
  • There will be mounts, but no flying mounts
  • Fast travel exists in the game in the form of wayshrines, which are also your ressurection point, and you can teleport from one wayshrine to any other wayshrine you have already visited
  • There most likely won’t be dragons
  • Sneaking will be in the game, but how it is implemented is undecided
  • They’re not talking about pets right now
  • There will be no player housing
  • There will be no NPC romances or marriage
  • “It needs to be comfortable for people who are coming in from a typical massively multiplayer game that has the same control mechanisms, but it also has to appeal to Skyrim players.”
  • Features most of Tamriel including Skyrim, Morrowind, Summerset Isle, and Elseweyr.
  • “Not all provinces are included in their entirety; Zenimax Online is keeping large areas inaccessible to save them for use as expansion content. Nonetheless, every major area is represented to some extent.”
  • As an example, Windhelm is fully implemented, but Winterhold and the mages’ college won’t be in at launch.
  • There are three player factions:
  • Ebonheart Pact: The Nords, Dunmer, and Argoninans
  • Aldmeri Dominion: Altmer, Bosmer, and Khajit
  • Daggerfall Covenant: Bretons, Redguard, and Orcs
  • “Recreateing the freedom Elder Scrolls players expect within the World of Warcraft-style mechanics Zenimax Online is using for this MMO would be impossible without changing the way that players interact with the world.”
  • As such, the game uses a hubless design
  • For example, you don’t necessarily pick up a quest to do the following, but if you kill all the necromancers in an undead barrow, a shade you free at the end will reward you.
  • However, to help you find these events, various NPCs you talk to will tell you where they are happening and put a marker pointing them on your map, which is obviously totally different than receiving a quest.
  • Not all quests will have NPCs that indicate where they are
  • The game uses MMORPG genre standards such as classes, experience points, and other traditional MMORPG progression mechanics, but they try to present it “around the core fantasy presented by traditiona Elder Scrolls games” such as traveling around and righting wrongs or seeking riches
  • The game world is very large relative to Skyrim
  • You can explore almost anything you can see
  • the game is set 1000 years in the past
  • You can’t master every discipline
  • The imperials are an enemy to all three factions, lead by the noble Tharn family and the King of Worms, Mannimarco, and are hatching a plot to take over all of Tamriel
  • But BEHOLD, Mannicmarco is scheming with Daedric prince Molag Bal to take over the world behind the Tharn’s back
  • Also, your soul has already been stolen by Molag Bal, which is the reason you can come back from death over and over again, and the starting plot is that you’re fighting Molag Bal to get your soul back from him
  • Hitting the level cap takes about 120 hours
  • Each faction has their own leveling content
  • An example quest is the story of Camlorn, where you have to stop evil werewolves who have their eyes set on conquest. First, you have to do a “standard MMO kill and collection quest” to sto ghosts from attacking some mages and soldiers. The ghosts are reliving a battle that the werewolf leader was in. You summon a ghost to find out what’s going on, and the ghost tells you to wear her dead husband’s armor to re-experience the battle he died in. You then get transported hundreds of years into the past to fight this battle. During this battle, you can choose to save the dead man’s wife or to pursue the Werewolf leader. ZeniMax chooses to save the man’s wife, who then tells you that the Werewolf leader is weak to fire. This information is helpful when you fight him, but you don’t actually need to do this quest before fighting the werewolf leader if you don’t want to. Basically, you can skip parts of quest chains if you want, but you get some benefit for playing the whole thing. Also, whenever you go back to the town you just saved, everything there hails you as a hero.
  • The game features three faction PvP where you fight to take over keeps and use trebuchets and other siege weapons to help do it. At the high end, you can have 100 v 100 battles. There are also farms and mines you can try to take over. Mots of this happens in Cyrodiil where your goal is to take over and hold the Imperial City to get faction wide bonuses for it. If you have played Dark Age of Camelot, this probably sounds familiar. For those who haven’t, essentially the entire zone is a giant PvP area will all sorts of points of interest.
  • The most accomplished PvP player on your faction becomes emperor whenever you take over the capital
  • When you take over Cyrodiil, you will be able to adventure in it as a hostile city a la Kvatch
  • The game will have raids and heroic modes for its dungeons as end game content in addition to faction PvP
  • There is also balanced PvP for people who prefer eSports
  • The game will also have high end public dungeons
  • Public dungeons are essentially instances that aren’t actually instanced, so anyone can be in them, so imagine a World of Warcraft dungeon that featured everyone on the server in the area instead of just your party
  • There are standard instanced dungeons as well
  • Back on the topic of the skillbar, you have a limited number of skills you can use at any given time, and can change them whenever you’re out of combat
  • The number of skills is equal to (paraphrase) “a light and heavy attack with your current weapon that take up the first two slots, a few more spells related to your class, and an ultimate in the last slot”.
  • The ultimate is used once you gain enough finesse, which is earned by doing well in combat
  • You also get a bonus loot chest if you’re soloing and max your finesse, and you can also build finesse by comboing with other players
  • For example, a rogue can put oil on the ground that a mage can set on fire
  • A fighter can also spin in the firestorm a mage puts down, which sends out fireballs
  • If you’ve seen Guild Wars 2 videos, the above will seem familiar
  • You can’t combo with the abilities of enemy players though, so if an enemy faction player drops an oil slick, you can’t set it on fire
  • The Thieves Guild and Dark Brotherhood will be presented, but in what form isn’t detailed as their contnet is hard to recreate in an MMO setting
  • NPCs will try to work together and use player like behavior when fighting you, and (at least to my understanding) have stamina as well
  • They want the AI to be good, so instead of enemies in a dungeon sitting around and waiting to be pulled, you will be attacked by the entire room and they will try to react to how you are playing
  • The claim was not demo’ed to Game Informer
  • You destroy dark anchors to gain reputation with the Fighter’s Guild. They are large hooks that fall from the sky pseudorandomly and have Daedric guardians next to them. They are easier to kill with a group, and once destroyed, everyone who participated gets a reputation boost with the Fighter’s Guild, and eventually nets you rewards like new skills and abilities.
  • The combat model will not be real time due to latency
  • The combat is based around a stamina bar which you can use to sprint, block, interrupt, and break incapacitating effects
  • Blocking is the primary focus of these abilities, and can do things like stopping the secondary effects of attacks such as an ice spell slowing you
  • Stamina also applies to PvP, so stamina management (and wearing down your enemy’s stamina) is important, as your crowd control abilities might be on a long cooldown, and if you use them before the enemy player runs out of stamina, they will probably just block the effect
  • ZeniMax feels that having the stamina bar will help break down the Holy Trinity as stamina allows you to do things like tank
  • However, healing is still a big part of the game
  • There is also no aggro mechanic in the game, which is part of the reason stamina blocking and healing exist

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MechWarrior Online reveals the first in-game screens of the Catapault

Battles in MechWarrior Online are not about subtlety; they are about unloading huge amounts of firepower on enemy machines as fast as possible. That is the sole purpose of the Catapault, a 'Mech loaded with long-range missiles to pummel enemy units into submission. But the Catapault has another distinction -- it's the first 'Mech to receive screenshot treatment, showing the heavy support 'Mech off in all its jumping, missile-heavy goodness.

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